Maya Essentials 4: Creating Textures and Materials

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Materials define how the surface of 3D objects appear and lend them color, transparency, and texture that allow you to view the characteristics of a surface. This course introduces the basics of creating materials in Maya. Author George Maestri presents the basic material types as well as how to apply and align bitmap textures. He also discusses the concepts behind transparency, specularity, and reflectivity, which impact the appearance and light receptiveness of materials.

Topics include:

  • Understanding the basic materials
  • Creating and applying maps
  • Working with the Hypershade window
  • Using bitmaps as textures
  • Creating reflections
  • Using bump vs. displacement mapping
  • Projecting textures on surfaces
  • UV mapping a complex object
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Course Hours: 1h 51
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